Class Scene
Base class of scenes.
It contains methods for recursively drawing and updating nodes. You need to inherit from the Scene class to create your own scene object.
Functions
| scene:init () | The public constructor. | 
| scene:render_nodes (node, environment[, renderstates[, filter]]) | Node render function. | 
| scene:update_nodes (node, environment) | Node update function. | 
Functions
- scene:init ()
 - The public constructor.
 - scene:render_nodes (node, environment[, renderstates[, filter]])
 - 
    Node render function.
 Recursively renders all nodes in the hierarchy with proper sorting and filtering.
    
Parameters:
- node menori.Node Node to start rendering from
 - environment menori.Environment Rendering environment containing camera and other settings
 - renderstates table Table containing render states and canvas configuration (optional)
 - filter function Callback function for custom node filtering during render (optional)
 
Returns:
- 
           number
        Number of rendered drawable nodes
    
 
Usage:
-- Basic usage with default parameters local count = scene:render_nodes(root_node, environment) -- With custom render states local renderstates = { canvas1, canvas2, -- canvases to render to clear = true, -- clear before rendering colors = {color, ...}, -- clear color node_sort_comp = custom_sort_function } scene:render_nodes(root_node, environment, renderstates) -- With custom filter function local function custom_filter(node, scene, environment) if node.visible then node:render(scene, environment) end end scene:render_nodes(root_node, environment, nil, custom_filter)
 - scene:update_nodes (node, environment)
 - 
    Node update function.
    
Parameters:
- node Node
 - environment Environment