| Camera | 
		Camera for 2D scenes. | 
	
	
		| PerspectiveCamera | 
		Perspective camera class for 3D rendering. | 
	
	
		| Environment | 
		Environment management class for 3D rendering. | 
	
	
		| glTFAnimation | 
		A class that provides functionality for gltf animations. | 
	
	
		| InstancedMesh | 
		Class provides instancing functionality for Meshes. | 
	
	
		| Material | 
		Base class for materials. | 
	
	
		| Mesh | 
		Mesh class for initializing and storing mesh vertices. | 
	
	
		| ModelNode | 
		Class for drawing Mesh objects. | 
	
	
		| UniformList | 
		A class that stores a list of Uniform variables and implements their sending to the shader. | 
	
	
		| App | 
		Singleton object. | 
	
	
		| bound3 | 
		Bound3. | 
	
	
		| bvh | 
		BVH Tree | 
	
	
		| intersect | 
		Intersect. | 
	
	
		| mat4 | 
		Matrix4. | 
	
	
		| quat | 
		Quaternion. | 
	
	
		| vec2 | 
		Vector2. | 
	
	
		| vec3 | 
		Vector3. | 
	
	
		| vec4 | 
		Vector4. | 
	
	
		| Node | 
		Node is the base class of all display objects. | 
	
	
		| Scene | 
		Base class of scenes. | 
	
	
		| SceneManager | 
		Singleton object. | 
	
	
		| Sprite | 
		Sprite class is a helper object for drawing textures that can contain a set of frames and play animations. |