Class ModelNodeTree

Tree structure that is used when drawing scenes imported from the *gltf format.

(Inherited from menori.Node class)

See also:

Methods

ModelNodeTree:init (gltf, shader) The public constructor.
ModelNodeTree:set_scene_by_name (name) Set scene by name.


Methods

ModelNodeTree:init (gltf, shader)
The public constructor. Takes as arguments a list of nodes and scenes loaded with glTFLoader.

Parameters:

ModelNodeTree:set_scene_by_name (name)
Set scene by name.

Parameters:

generated by LDoc 1.4.6 Last updated 2023-03-21 17:41:24