App |
Singleton object. |
Camera |
Camera for 2D scenes. |
PerspectiveCamera |
Perspective camera class. |
Environment |
An environment is a class that sends information about the current settings of the environment
(such as ambient color, fog, light sources, camera transformation matrices) etc to the shader. |
glTFAnimation |
A class that provides functionality for gltf animations. |
InstancedMesh |
Class provides instancing functionality for Meshes. |
Material |
Base class for materials. |
Mesh |
Class for initializing and storing mesh vertices and material. |
ModelNode |
Class for drawing Mesh objects. |
UniformList |
A class that stores a list of Uniform variables and implements their sending to the shader. |
Application |
Singleton object. |
ModelNodeTree |
Tree structure that is used when drawing scenes imported from the *gltf format. |
bound3 |
Bound3. |
bvh |
BVH Tree |
intersect |
Intersect. |
mat4 |
Matrix4. |
quat |
Quaternion. |
vec2 |
Vector2. |
vec3 |
Vector3. |
vec4 |
Vector4. |
Node |
Node is the base class of all display objects. |
Scene |
Base class of scenes. |
Sprite |
Sprite class is a helper object for drawing textures that can contain a set of frames and play animations. |